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Mortal Shell or Death shell
So, the first thing that attracted my attention was the teaser of Rotten Autumn updates and even with the Muson Rotten Christ (never heard about these guys) is funny that the stage named after the musicians Necrosauron. Laughed and enough. I can’t help but note that the teaser was deeply hooked. Heavy music, Nordic motives, the most gloomy atmosphere and cool armor. Immediately installed this work. And … I was very pleasantly surprised. The game turned out to be.
First, beginning. A neat, calm input in duration. Introduction to the game. The original very mystical idea that we are an incorporeal creature – a ghost – if you want. But not classic, but unusual. Yes, however, you have already managed to see it. So, if you immediately find fault, then small doubts as physics and mechanics of interaction. But I will not find fault. The better the graphics in the game, the more picky to the mechanics becomes the player. Naturally, with such an entourage and strong graphics, you want both physics and interactions to be impeccable.
The atmosphere of late autumn was very pleased. Gray tones, a wet haze in compressive Dahls form a wonderful mystically gloomy atmosphere of old England – beautiful weather for the writer.
So, having found the first Zhmurik, our Walrider nonukgamblingsites.co.uk/ takes possession of it and we soon, tearing off the metal tailbone of our shell from the dirty earth, we begin to know all the charms of the sinister, as if hanging in time of the Middle Ages ..
It’s funny, but for some reason, at these first pores, the game made me awaken in my memory and some associations with a bearded, but still sweet heart Enclave. The game is short, the choice of shells is very modest. But here rather as a good movie – you do not notice how time flies. The locations were pleased with their elaboration: a juicy, non -irritating eye, grass; voluminous, not at all cotton fog; Wet gloss on stone. With all these diles and hidden moves, you do not feel locked in a large box or editor of levels as at the same time with Halfina. Original special capabilities of weapons, which are produced later and blood. Especially pleased the original attack in a regular sword.
In general, the game knows how to surprise and it is really good. The surroundings are beautiful, the battleship is cruel and merciless, the gnashing metal is practically felt, the frustration of the defeat burns the heart, makes you angry-this is a good signal-you get used to the role, you feel that the most terrible lurks somewhere ahead, maybe among those covered with dummy chimonolites at each other? Wrapped in unknown hands and raised by overtaking titanic forces, black, oily from moisture, dashed monoliths conceal death in their wombs. You fasten your soul, grind through the difficulties and merciless (sometimes pot -bellied ones, grunting like your dad) enemies, whose rallies and habits at times really scare.
“There is this healthy man who is sitting by the fire … Yes, this. I’ll come up to get closer to him and take the pumpkin. After all, while he lifts his thick asshole, I will still have time to play him the Black Crow in his balalaika (there is!) Before that, ”you think. But as soon as you come a little closer, he will take and suddenly abruptly – like your future ex – jumps and lumans yourself on the skull, only you will also have time to get drunk from the habit.
Cons – a short, short and once again meek game. Like Lords of the Fallen at one time – you just play out, you will only get involved, BAM – credits. For me this is not such a big minus. I prefer cool quality in a compressed form than a game smeared on toilet paper game. There are few bosses, there are not enough enemies, because the location seems a little empty. And what? Also a kind of realism. What are they, cursed, herds or something?
A certain lack of fire in the plot gives him chic and a pleasant dark mystery. I categorically recommend.